Retreat/familiarity with the crew & area/clicking(actual mouse movement skill)/character training & specialization all come into play, and more so as new hunting grounds open up with character skill progression. There is an emphasis on letting all the fighters "tag", and making sure everyone is gaining EXP. EXP gain is not very important on these.Ī streamlined high-level EXP hunt will often crew 2-3 healers 4-5 fighters. There would be a leader calling directions/tactics, filling people in on area info. 10% Mystic/magic(non offensive) class, 30-40% healer(support) class, rest fighters(3 subclasses). If fighting, the fast-track is to crank up hitpoints/chance-to hit.then fill things in later.Ī high-level exploration hunt could have 10-20 people.
#Clan lord sentinal how to#
To receive exp, a creature must be hit once a "tag".ĭuring this period, you can choose how to specialize. Serious advancement is with high-level grinding involving a high-level fighter/healer combo, with whatever "tagging" newbies. Limits would be learned quickly, and you start to pick up the layout. Typical starting game play would be killing rats and other critters around the town. The dynamic also introduces new/experienced players, providing an intimate knowledge base to pull from, as well as varied perspectives.
Given the difficulty for higher level fighters to gain exp(without an organized group), this feature targets groups of new players for high-level help with EXP gains on par with upper level hunting EXP, stacked upon an already positive and cooperative player base. This holds up the entire "Healer" class a purely defensive support class, of which this is the primary source of EXP. Not just hack and slash heal the wounded, study magic, and solve puzzles. Join thousands of players around the world exiled to a dangerous island chain threatened by monsters, sorcery, and political strife. Clan Lord is a world of high fantasy role-playing on the Internet. All players receive 10% exp bonus of EXP gained from whomever "shares experience" with them, capped at 5 "shares". Welcome to Puddleby, outpost town in the Lok’groton island chain. Typical game play for beginning players the first year(in-game time is 6hr day) involves being "rank-whored" (level up: single-stat "rank"). I hold no responsibility for any addictions that may come of this.Ĭombat is related to "nuances" mentioned above, mixed with a balance component and player's attack timing.
and you will be rewarded with a hidden gem of an experience. I only ask for your curiosity, and patience. Only fees are from account modifications/new character creation. This is a world with emphasis on cooperation, community. Grinding takes time, but a shared experience system(none lost to you, bonus to those who help you) promotes help from most in the community. The first impressions given by the controls are basic and intuitive, but with skill-based nuances hiding behind and learned through use. where every day, there will be a new mechanic or aspect one would never have guessed discovered written into this work of art with 20 years of love/passion behind it(still regular bi-weekly updates).
#Clan lord sentinal full#
This is the type of MMO that takes patience, but is full of rewards. When support finally ended for PPC/OS 9, iMacs loaded with OS X were offered to any players who could not afford the switch. Still an insanely(small) positive/helpful hardcore community around it.